Showing posts with label Tralin Arendu. Show all posts
Showing posts with label Tralin Arendu. Show all posts

Monday, December 26, 2011

Tralin Arendu - Staff!

One day, Tralin decides to go out and adventure a bit. She heads west.
While strolling through the forest, she stumbles upon an old dwemer ruin.
In the middle of the ruin, she sees a person, wielding a staff and wearing black robes. She carefully approaches the ruin, but the person discovers her, and immediately attacks her. After a short battle, Tralin now owns a Staff Of Frostbite and nice black robes.

Continuing forwards, she sees a small cave, accompanied by a camp.
She sneaks near and sees some witches talking. Not thinking about it much, she attacks. Her lightning bolt hit the first witch right in the chest, the other witch got fried. One of the witches was wielding a staff of chain lightning, which Tralin immediately grabbed. Then she entered the cave, only to find more and more witches, who mostly were unaffected by her lightning. Realizing that the witches were unaffected by her lightning, and resisted her bound sword, she decides that it's time to go back and use weapons made of real steel and other materials. So she is now fighting, one sword in her right hand and the lightning staff in her left, cutting, hitting and frying all of the witches.

After that experience she was so tired, she just wanted to go home. So she made her way back to Fort Greenwall, only to fall asleep as soon as her body hit the bed.

Sunday, December 25, 2011

Tralin Arendu - Changes, Falmer and Magic

After spending a few nice months at Greenwall, Tralin decides that it's time for some more adventuring.
So she rolls a dice and decides to head into a random direction.
After walking a few kilometres, she comes across a weird place, where some wolves attack her.
She easily defeats them, but then a weird creature, looking like a tree, glowing in green, attacks her.
The thing broke her ribs in its first attack. But she did strike back, breaking its arm in the first attack with her new steel mace. After that, the fight went easy. She killed the thing in a matter of minutes.

Then she continued her way to a cave she saw in a few kilometers distance.
After a long walk, the sun was already setting, she entered the cave. There was nothing surprising in it, just a few bandits who lived there and a saber-tooth cat. After killing the cat, she went forward and saw a weird, golden door. She kicked the door open and saw a room that was completely empty, except for an altar made of white marble and that weird golden material. On that altar, there was a giant coin purse and some healing potions.

She took the coin purse, and in that second, a door opened and some weird creatures jumped out. They were really hard to kill, it used up all her magic power. Then she looked at the altar again, to find two books: One was labelled "Falmer - Creatures or Sentient beings?" and the other "How to conjure a sword". Tralin took her time and read the first one. It contained pictures of the weird creatures and described them as Falmer. Then she read the other one, it described how she could conjure a sword made of pure magic, but she didn't have any use for that now.

She took another look at the door and saw that it was a way inside the hill. Of course she went inside, only to find more and more of these creatures, deadly like nothing else.
Whilst she was in these caves, a Falmer broke her right arm, her sword arm. Now, being unable to properly fight, she settles for only using magic. That tactic promises more success against these creatures of the night.
Having more success now, she tries the conjured sword, because her mace fell into the river.
That sword has much more effect against the Falmer. She decides to abandon her old ways, no more heavy armor, no more hard steel, no more stealing. She decides that she will now lead a better life.

After fighting the Falmer and other creatures of the night, she finally finds a way out of the damned cave.

Tralin Arendu - Fort Greenwall

Tralin arrives in Riften on the first of the Last Seed, 4E 201.
She looks around the town, talks to a few people in the Bee & Bard.
In the Bee & Bard, she meets a young redguard who talks her into finding true love and buying an Amulet of Mara, wich costs about 200 Septims, all of the money she got from selling the loot.
She rents a room, spends the night and the next morning she takes a look around the town.
She sees the keep, the river and takes a small look at the ratway.
Since it doesn't seem like this is the town she thought it was, she makes herself on her way, looking for a nice place to live in.

So she walks out of the city, following the stone road, through the first morning light, walking past trees with golden leaves, past the watch towers. She sees a fort, Fort Greenwall, in the background.

Remembering her... rather unpleasant experiences with forts, she takes out her bow and approaches the fort.
Scouting around and taking a look, she sees that´the fort is filled with Bandits. So she goes up a hill and aims at the first of the bandits. She releases the arrow, it flies towards the bandit and penetrates his skull. The bandit drops to the floor. That alerts the other bandits who go outside the fort and look for Tralin. She takes them out, one by one, always the one who is lags behind. As she runs out of arrows, she runs towards the remaining bandits and kills them off, one by one with her lightning and steel axe. Then she enters the fort and kills the bandits. She takes a good look at the fort, it has a nice forge, a tanning rack, quarters to sleep, chests and everything she would ever want. So she takes the corpses and piles them up in the middle of the fort. Then she casts her fire spell and burns the corpses.

Tralin Arendu - Escape, Riften and more

While being led to the block, Tralin and the others heard a loud scream.
A few minutes later, a Dragon attacks the small village Helgen, and Tralin flees.

Now, being scared to death, Tralin heads south, not knowing where she is going.
Then, after a few hours of walking, she finds a Fort. Not expecting anything bad, she walks towards the fort, when suddenly 3 bandits jump her.
She starts running, while the bandits come from behind, shooting arrows and firing lightning.
There she decides that she should just turn around, and fight.
After some blows with her iron sword and some lightning and fire, Tralin stands happily, wielding a brand new steel axe and iron armor.


Tralin now enters the keep, where she meets two bandits, who, after a few moments, lie down on the ground, their souls now in a better place.
She stands in the middle of the mead hall, looking around for nice stuff to wear. She spots a nice chest, where she finds a complete steel armor set. While dressing, two bandits appear up on the walls, shooting arrows at Tralin.
Tralin turns around and shoots some lightning at the bandits, but they are out of reach.
She runs towards one of the two side doors, hoping to find a way upstairs.
And indeed, after defeating a bandit, she finds a stair.
She runs upstairs, the bandits only have moments left to live.
After the two bandit-archers are dead, Tralin opens a door.
In the next room, there is a big orc, wielding a two handed claymore.
He seems to be the bandit chief, he immediatley attacks Tralin.
After a long and potion consuming battle, Tralin wins.

Then, after spending the night in her nice new fort, she makes her way to the nearby town of Whiterun, to catch a carriage and go to her final destination, Riften.

Friday, December 23, 2011

Tralin Arendu - Beginning

Tralin Arendu is a dunmer, who was born in Morrowind, about 150 years after the destruction of Vvardenfell.
She had a hard childhood as the daughter of a hunter family, being chased and hunted down by the Argonian oppressors. She had a younger brother and a younger sister, who died during an Argonian raid. Tralin had to learn how to steal and kill pretty early in her life, and her grandpa taught her in the arcane school of destruction.
As she grew up, her mother died, drowned in a swamp where they hid from an Argonian hunting party.
At the age of 20, her father died of aging and diseases, now it was just she, her brother and her grandpa. They decided to leave Morrowind with a Khajiit trading caravan. They were headed for Cheydinhal, Cyrodiil, when an Imperial troop attacked them, killing her sister and grandpa.
Now she was on her own, she couldn't stay in Cyrodiil, or any Imperial land for that matter.
So she looked at the old map her grandpa gave her and thought, "Riften looks like a nice place, I should go there.".
But the fate didn't like her very much, she went towards the border when she was captured by the Imperials, and being a dunmer, they didn't even ask what she was doing there, they just took her and sent her to her execution.