Friday, December 30, 2011

Tralin Arendu - Brand-Shei

*contains spoilers about the Brand-Shei quest*

One day, Tralin was going to Riften to sell some armor she made.
She walked up to the dark elf where she usually sells her stuff, and greeted him.
After selling some hides and armor she asks about his name.
He said: "My name is Brand-Shei". She responded "Brand-Shei? That's an unusual name for a dark elf!"
Brand-Shei said: "I may be dark elf by birth, but I was raised argonian. Through reasons I'm still trying to discover, I am an orphan, I was discovered by a kind argonian family. I hope that I one day find out how that happened to me."
Tralin asked: "Do you have any clues about your origin?"
Brand-Shei answered: "Yes, when my argonian father found me, I was wrapped in a blanket with the signs of the Telvani house, wich was a very powerful house a long time ago. But that doesn't necessarily mean that I'm a Telvani."
"But why did you search in skyrim?"
"I learned that a matron from the house Telvani escaped from Morrowind to Skyrim in the accession war. Records show that she bought passage on a sailing ship called "The Pride Of Tel Vos", but I ended up empty handed after searching many years."

She remembered that she heard of a sunken ship just north-east of Winterhold, and decided to travel there.
She went to Greenwall first, to store the unneeded gear and get travel-ready.
After storing her gear in Greenwall, she went back to Riften, to hire a carriage that will get her to Winterhold.

Then, after arriving in Winterhold, she headed north-east.
The cold burned her feet, hands and face, it seemed that just wearing a robe some shoes just wasn't enough to keep her warm in this cold. She arrived at the shore, the ice cold water waist deep, burning her skin through the thin robe. But she had to go on, she needed to find out where Brand-Shei came from. After a long and cold swim she arrived at a ship which collided with a small Island. On that island were two bandits, the first one was hit by a lightning bolt directly in the chest, he flew about 2 meters before collapsing on the island. The second one charged towards Tralin, but he didn't last long against her sword and lightning. She advanced towards the ship, and saw a chest inside. But before she could open the chest, she was attacked by a bandit chief. Tralin fired her lightning, but it didn't affect the bandit much, the chief was just staggered. But then, after a few health potions and a few strikes of her sword, the chief lay dead on the ground. Tralin opened the chest, and found a book entitled "Lymdenn Telvanni's Journal". She read it, and it described Brand-Shei as the last heir of the Telvanni house, and it names him Brandyl.

Tralin immediately heads back to Riften and gives Brand Shey (Brandyl) the book.
He thanks her, and even gives her the key to his strongbox where he keeps some stuff.
After Tralin took some garnets from the box, she talked to Brand-Shei. He said: "An amulet of mara? You're looking for marriage, then?"
Tralin responds: "Yes, I do. And I you're interested in me, aren't you?"
Brand-Shei answers: "I won't lie, I am."
Tralin: "And I won't lie either. I am interested in you, too."
Brand-Shei: "Then it is settled. We shall marry. Talk to the priest in the temple."

Tralin went to the temple, and told the Priest, Marmal, that she wanted to have a wedding.
He told her to wait till dawn, then everyone would gather. So she waited till dawn, and Brand-Shei and all her friends came. Marmal asked them if they wanted to live together and server each other, till death do them part. They both responded with yes.

After the ceremony, Tralin asked Brand-Shei if he could move in with her, live with her at Fort Greenwall.
Now they are both home, and happy.

Monday, December 26, 2011

Tralin Arendu - Staff!

One day, Tralin decides to go out and adventure a bit. She heads west.
While strolling through the forest, she stumbles upon an old dwemer ruin.
In the middle of the ruin, she sees a person, wielding a staff and wearing black robes. She carefully approaches the ruin, but the person discovers her, and immediately attacks her. After a short battle, Tralin now owns a Staff Of Frostbite and nice black robes.

Continuing forwards, she sees a small cave, accompanied by a camp.
She sneaks near and sees some witches talking. Not thinking about it much, she attacks. Her lightning bolt hit the first witch right in the chest, the other witch got fried. One of the witches was wielding a staff of chain lightning, which Tralin immediately grabbed. Then she entered the cave, only to find more and more witches, who mostly were unaffected by her lightning. Realizing that the witches were unaffected by her lightning, and resisted her bound sword, she decides that it's time to go back and use weapons made of real steel and other materials. So she is now fighting, one sword in her right hand and the lightning staff in her left, cutting, hitting and frying all of the witches.

After that experience she was so tired, she just wanted to go home. So she made her way back to Fort Greenwall, only to fall asleep as soon as her body hit the bed.

Bovkin - Falkreath

He continues to walk, and then he sees a light shining through the forest.
Of course he walks towards the light, only to find a wanderer fighting a bandit.
Bovkin runs towards the next rock and hides. From there he watches the wanderer kill the bandit.
Bovkin walks towards the bandit and loots all his stuff, to sell it as soon as he reaches the next village.

While he walks along the road, he sees a suspension bridge going from one small wooden tower to another.
Ontop of these towers, there are people. Bovkin approaches the towers, and the people Immediately start firing arrows at him. Without thinking much, Bovkin pulls out his fear spell, and blasts wave after wave at the people.

He continues along the road, and sees some lights in the distance. He walks towards them, only to find out that it's the city Falkreath. There he spent the night in the local Inn, the "Dead Man's Drink". The next morning, after sleeping only a few hours, he talks to one of the locals, who asks him to deliver the ashes of a good friend of his to the local priest of Arkay. He accepts and brings the ashes to a High Elf on the cemetery. For this small task, he gets 250 Septims, enough to spend the next 25 days in Falkreath. He decides to make Falkreath his home and spend the next few weeks there, just out of the grasp of the Whiterun soldiers.

Sunday, December 25, 2011

Tralin Arendu - Changes, Falmer and Magic

After spending a few nice months at Greenwall, Tralin decides that it's time for some more adventuring.
So she rolls a dice and decides to head into a random direction.
After walking a few kilometres, she comes across a weird place, where some wolves attack her.
She easily defeats them, but then a weird creature, looking like a tree, glowing in green, attacks her.
The thing broke her ribs in its first attack. But she did strike back, breaking its arm in the first attack with her new steel mace. After that, the fight went easy. She killed the thing in a matter of minutes.

Then she continued her way to a cave she saw in a few kilometers distance.
After a long walk, the sun was already setting, she entered the cave. There was nothing surprising in it, just a few bandits who lived there and a saber-tooth cat. After killing the cat, she went forward and saw a weird, golden door. She kicked the door open and saw a room that was completely empty, except for an altar made of white marble and that weird golden material. On that altar, there was a giant coin purse and some healing potions.

She took the coin purse, and in that second, a door opened and some weird creatures jumped out. They were really hard to kill, it used up all her magic power. Then she looked at the altar again, to find two books: One was labelled "Falmer - Creatures or Sentient beings?" and the other "How to conjure a sword". Tralin took her time and read the first one. It contained pictures of the weird creatures and described them as Falmer. Then she read the other one, it described how she could conjure a sword made of pure magic, but she didn't have any use for that now.

She took another look at the door and saw that it was a way inside the hill. Of course she went inside, only to find more and more of these creatures, deadly like nothing else.
Whilst she was in these caves, a Falmer broke her right arm, her sword arm. Now, being unable to properly fight, she settles for only using magic. That tactic promises more success against these creatures of the night.
Having more success now, she tries the conjured sword, because her mace fell into the river.
That sword has much more effect against the Falmer. She decides to abandon her old ways, no more heavy armor, no more hard steel, no more stealing. She decides that she will now lead a better life.

After fighting the Falmer and other creatures of the night, she finally finds a way out of the damned cave.

Tralin Arendu - Fort Greenwall

Tralin arrives in Riften on the first of the Last Seed, 4E 201.
She looks around the town, talks to a few people in the Bee & Bard.
In the Bee & Bard, she meets a young redguard who talks her into finding true love and buying an Amulet of Mara, wich costs about 200 Septims, all of the money she got from selling the loot.
She rents a room, spends the night and the next morning she takes a look around the town.
She sees the keep, the river and takes a small look at the ratway.
Since it doesn't seem like this is the town she thought it was, she makes herself on her way, looking for a nice place to live in.

So she walks out of the city, following the stone road, through the first morning light, walking past trees with golden leaves, past the watch towers. She sees a fort, Fort Greenwall, in the background.

Remembering her... rather unpleasant experiences with forts, she takes out her bow and approaches the fort.
Scouting around and taking a look, she sees that´the fort is filled with Bandits. So she goes up a hill and aims at the first of the bandits. She releases the arrow, it flies towards the bandit and penetrates his skull. The bandit drops to the floor. That alerts the other bandits who go outside the fort and look for Tralin. She takes them out, one by one, always the one who is lags behind. As she runs out of arrows, she runs towards the remaining bandits and kills them off, one by one with her lightning and steel axe. Then she enters the fort and kills the bandits. She takes a good look at the fort, it has a nice forge, a tanning rack, quarters to sleep, chests and everything she would ever want. So she takes the corpses and piles them up in the middle of the fort. Then she casts her fire spell and burns the corpses.

Tralin Arendu - Escape, Riften and more

While being led to the block, Tralin and the others heard a loud scream.
A few minutes later, a Dragon attacks the small village Helgen, and Tralin flees.

Now, being scared to death, Tralin heads south, not knowing where she is going.
Then, after a few hours of walking, she finds a Fort. Not expecting anything bad, she walks towards the fort, when suddenly 3 bandits jump her.
She starts running, while the bandits come from behind, shooting arrows and firing lightning.
There she decides that she should just turn around, and fight.
After some blows with her iron sword and some lightning and fire, Tralin stands happily, wielding a brand new steel axe and iron armor.


Tralin now enters the keep, where she meets two bandits, who, after a few moments, lie down on the ground, their souls now in a better place.
She stands in the middle of the mead hall, looking around for nice stuff to wear. She spots a nice chest, where she finds a complete steel armor set. While dressing, two bandits appear up on the walls, shooting arrows at Tralin.
Tralin turns around and shoots some lightning at the bandits, but they are out of reach.
She runs towards one of the two side doors, hoping to find a way upstairs.
And indeed, after defeating a bandit, she finds a stair.
She runs upstairs, the bandits only have moments left to live.
After the two bandit-archers are dead, Tralin opens a door.
In the next room, there is a big orc, wielding a two handed claymore.
He seems to be the bandit chief, he immediatley attacks Tralin.
After a long and potion consuming battle, Tralin wins.

Then, after spending the night in her nice new fort, she makes her way to the nearby town of Whiterun, to catch a carriage and go to her final destination, Riften.

Friday, December 23, 2011

Tralin Arendu - Beginning

Tralin Arendu is a dunmer, who was born in Morrowind, about 150 years after the destruction of Vvardenfell.
She had a hard childhood as the daughter of a hunter family, being chased and hunted down by the Argonian oppressors. She had a younger brother and a younger sister, who died during an Argonian raid. Tralin had to learn how to steal and kill pretty early in her life, and her grandpa taught her in the arcane school of destruction.
As she grew up, her mother died, drowned in a swamp where they hid from an Argonian hunting party.
At the age of 20, her father died of aging and diseases, now it was just she, her brother and her grandpa. They decided to leave Morrowind with a Khajiit trading caravan. They were headed for Cheydinhal, Cyrodiil, when an Imperial troop attacked them, killing her sister and grandpa.
Now she was on her own, she couldn't stay in Cyrodiil, or any Imperial land for that matter.
So she looked at the old map her grandpa gave her and thought, "Riften looks like a nice place, I should go there.".
But the fate didn't like her very much, she went towards the border when she was captured by the Imperials, and being a dunmer, they didn't even ask what she was doing there, they just took her and sent her to her execution.

Bovkin - FURY, CALM AND FEAR

Now, after exiting the cave / keep, Ralfo told Bovkin that he was born in a nearby town, Riverwood, and that he should visit it.

Bovkin arrived in Riverwood, only to find out that there is a nearby town, called Whiterun, where a famous mage lives. Of course, Bovkin immediatley makes his way to Whiterun.
He follows the road, and gets there without any major disturbances.

Arriving in Whiterun, he asks the citizens where he can find the mage, and they all point to Dragonsreach, the home of the Jarl. He goes up there and finds the mage in a small chamber, doing experiments, enchanting and brewing potions. He talks to the mage and finds out that he has some pretty awesome spell tomes to sell, like Calm, Fear and Fury, only to see that he has almost no cash.
Bovkin goes down to the gate again, to find the local blacksmith and sell the gear he found in Helgen and the cave. Now, with enough money to buy the three spells, he goes to the mage, who is just saying "You know, if you've got the aptitude, you should join the mages college in Winterhold". Now, after discussing what the mages college is, Bovkin buys the three spells.

Bovkin goes outside, and tries the Fury spell on a random person. That was not a good idea, because now the City Guard is chasing him. He runs and runs and runs, until he is outside of the city and in the nearby mountains. There he just chooses a random direction and walks there. While walking, he sees a small shack just beneath the road, with a nice lady called Anise. He walks towards her, smiling. She sees him, and immediately attacks him with fireballs and shock bolts. Bovkin pulls out his Fear spell, one in every hand. Shooting waves of fear towards the old witch, Bovkin runs. And Anise runs.

Now, after a small encounter with some Slaughterfish and a Wolf, Bovkin tries to cast his Fear spell, by using both hands at the same time.
What he didn't expect was that both hands formed ONE spell, much stronger than just normal dual casting.

Bovkin - ESCAPE!

Now, on the way to his execution Bovkin thinks that he should learn the destruction school to defeat the enemy in future situations, but then he remembers that he is a peaceful monk.
They arrive at the small village Helgen.
The Imperials make the Stormcloaks, Lokir and Bovkin stand in a row, then  the first of the Stormcloaks, Bovkin doesn't know his name, goes to the front and gets beheaded, when a loud scream sounds.

The Imperials seem scared but still continue, Bovkin is next.
While he stands in front of the block, another scream sounds.
Now, with his head on the block, the axe of the executioner in the sky, a Dragon lands on the nearby tower.
The Dragon shouts the words "YOL TOR SHUL!" and hell breaks loose.
Bovkin gets up and runs towards another tower as fast as he can.
While he is hiding in there, Ralof comes and tells him to walk up the stairs.
When they arrived upstairs, the dragon destroys the wall and Bovkin jumps through the hole into the nearby Inn.
There he runs through the Inn, jumps down and continues to walk, this time with an Imperial named Hadvar by his side.

When they arrived at the keep, Ralof was already standing there, waiting for Bovkin.
Now Bovkin had to decide who he would enter the keep with, the Imperial who tried to kill him or his old friend.
The decision was clear, he entered the keep with Ralof.
Inside, Ralof cut his wrist bands off, so Bovkin could move freely.
They found a dead Stormloak inside and Ralof told Bovkin to take the stuff, but he didn't want to, because he is a pacifist.
Then, after fighting many Imperials, Bovkin not attacking a single on, they arrived outside the village. Bovkin is now wearing the robes of a dead mage, may he rest in peace.

Thursday, December 22, 2011

Bovkin

Bovkin is a Breton.
He was born and raised in Wayrest, High Rock. His parents were rich priests of Akatosh and he had three older brothers and one younger sister.
He pursued the peaceful study of the arcane schools Illusion, Restoration and Alteration.
When he was just 15 young years old, he met a girl, Fasette, she was a year younger than him.

They fell in love, married and had one son, Ernand.
Ernand died in a tragic accident, involving a wolf and an angry mob.

In grief, Fasette killed herself and Bovkin ran.
He ran. And ran. Until he couldn't run any more. That was close to the border of Skyrim.

There a common thief, Lokir of Rorikstead, found him lying on the ground, dying from exhaustion.

Lokir took him to his cave and gave him potions and herbs to make him feel better.
And one day, Bovkin got up again and he and Rorik went out hunting.

There they met a group of fleeing Stormcloaks, including Ulfric, their leader.
They went hunting together, and then, after a wild chase hunting a deer, some Imperials were  lurking about, and of course they saw our group and captured them.

Now Bovkin is on his way to his execution, because he was "cooperating" with "traitors".